![]() ![]() ![]() So summing up - imo fort (especially eth) is safer choice and more ‘allaround’, but we shouldnt forget about treach cuz for particular builds it may be more effective Keep in mind that we have only 5% to cast fade and if it doesnt trigger than merc has only ~50resi, a lot less dmg and def… If merc isnt close combat oriented than chance of triggering it per run are just too small to even considering treach as a good arm (if u are any type of caster u probably tele around like mad so u and ur merc/zoo wont get hit too often = no chance for fade). Some chars which dmg bases on curse casted from merc (than as much hits and possible are wanted so the curse will trigger faster), like ele druids and their merc with decrep/amp weapon.īut most of the time merc will be holding infi or insi and the most importat thing will be to keep him alive cuz conv/might are our main supporting auras,Īnd than imo forts life + def + res boost + better leeching cuz of dmg + cold armour slowing ability beats treacherys stats. Some of chars got great AOE spells which ownz crowd but are weak vs bosses -than a lot of often-triggering crushing blow merc is needed (a lot of ias + cb) example: psn nec, bowa, etc. BTW!!! somebody should have mentioned that CHAM’d Gulli is A MUST cuz those cold mages will slow him down too much - people underestimates 'cbf factor… imo every merc should have that cuz it increases survivability and amounts of hits he does! ![]() Baaling Hdin who need great support vs 2nd wave (merc will be under decrep almost whole time so ias + fade will be essential). Hmm at first this guide overwhelms you with amount of informations and makes u think ‘omgawd shaelthullem = oozomest armour evah!’īasicly what iv figured out is that treach beats fort only in few situations, like: ![]()
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